Copyright S H I F T R I C K. All Rights Reserved.


About the Developer
"We live only once"
SHIFTRICK is a new start-up company founded in March, 2018.
The biggest reason of founding this company starts from a thought of “We only live once”.
This led me to chase after my dream of establishing a company with these values:
“A company where you can go in with excitement every day”
“A company where you work with people you like and work on what you love”.

About the Developer
Sharing the universal language of “fun”
Starting members of Shiftrick have an average of 11 years of experience going back to the early 2000s:
from working for a large publishing game company to a game developing company.
We have been launching and providing service for 15 PC game titles in various countries.

We have different experiences from game development, QA to service.
We felt the possibility and potential of the global game market.
Also, We wanted to find a dream company looking at the members who chase after the ‘fun’ of the game;
who find fun in their life through work; who proactively focus on work.
In addition, We thought to ourselves going through these experiences that We would like to provide cultural content
where players from all over the world can play together.

Our final goal is to share the universal language of “fun” with players and communicate it through
fresh game contents and great service quality from our years of experience and Know-how from our time in the game industry.

Management Philosophy
‘Proactive’, ‘Joy’ and ‘Efficiency’
There is no “end” in the contents & entertainment industry where we provide joy to people.
People who create content must continuously think 24/7 and 365 days- until we dream about it.

We have to give everything from ‘our life’ to focus on it. Moreover, we have to ‘enjoy’ our work first in order to give joy to others.
Finding the work we want to do and be able to focus on it. Approaching every work efficiently.

Respecting each other and working with people who like each other. Because of our work, many users enjoy ‘our product and service’.
The positive and repetitive cycle of ‘Proactive’, ‘joy’ and ‘efficiency ‘is the management philosophy of Shiftrick.

Adventure to find ‘myself’ in the wide galaxy

RE: OZMA is the first game developed by the game studio SHIFTRICK. It is a 2D Action-Adventure SandBox game. It is inspired by the first SETI (Search for Extra-Terrestrial Intelligence) “Project OZMA”. It was launched by the US National Radio Astronomy Observatory in 1968.

RE:OZMA features exploration, crafting, building, combat with a variety of creatures in a procedurally generated 2D world.
Based on wide cosmos, players become an ‘Alien Creature’ and own a planet, to encounter countless stars randomly,
develop its planet, ultimately create its own world, and to find meaning of its existence.

#Indie Game
#2D Sandbox #Action-adventure
#Dig, Crafting, Building, Combat
#Pixel Graphic #Exploration #High Level of freedom
#Easy Access #Strong Community Engagement
# Infinite creativity; similar to the reality

RE: OZMA provides single and IP play. Moreover, in order to maximize the ‘joy from playing with others’,
it provides multiplayer mode and provides worldwide chat.
This allows players to randomly meet among RE: OZMA planets.
They can trade, and players can enter and play together in another player’s planet when that player is logged in.


SHIFTRICK is faithful to instinct.

We want to do what we want to do,
with good people, We want to have fun.
Our life is only once.